一个稀疏平常的日子,正适宜漫步在重峦叠嶂的虚拟世界。在这罗网密布的森林,你偶然发现了一座不起眼的花园藏在荫翳中。看起来主人此刻身在别处,不常打理这个草木蔓生的地方,因为此处无疑被建筑地毫无章法。只是细看之下,倒也能发觉一丝整饬的痕迹。

花园没有栅栏,也没有门扉,似乎在邀请过路人随意观览。一张石桌上正随意地摊开着些书卷,散落其中的是些潦草写就的文章。近处则是一些不久前修剪过的花卉,零落着等待最终的开花结果。越过花园,脚下的小径继续延伸,通往比邻而未知的远方。
| 修剪时间 | 链接 |
|---|---|
| January 31, 2026 | Substructural Logic |
| January 31, 2026 | Separation Logic |
| January 30, 2026 | 20260129114433 IO操作的持久化顺序约束 |
| January 30, 2026 | mimalloc |
| January 30, 2026 | 20260106033746 PMEM内存分配与GC |
| January 30, 2026 | CXL |
| January 30, 2026 | Partial Failure Resilient Memory Management System for (CXL-based) Distributed Shared Memory |
| January 30, 2026 | failure model |
| January 16, 2026 | 母舰 |
| January 16, 2026 | 桌面角色扮演游戏 |
| January 16, 2026 | 20250627113222 agency theory of fun |
| January 16, 2026 | RSS |
| January 16, 2026 | OSR |
| January 16, 2026 | 20250610103733 GNS理论 |
| January 16, 2026 | Escape Analysis |
| January 16, 2026 | Infer |
| January 04, 2026 | 读书记录 |
| January 04, 2026 | 乐趣自主性理论 |
| January 04, 2026 | 20250627112628 保证玩家开心并非GM的职责 |
| January 04, 2026 | ICI准则 |