9 Things I’ve Learned Running 9 Different RPGs

Created: 2025-12-22

Maybe this is a corollary of the point above, but I found several cases where what I imagined the players would like or enjoy about a game was not what I would have imagined.

See in context at 9 Things I’ve Learned Running 9 Different RPGs

Created: 2025-12-22

I played in a few games that use metacurrencies. Simple ones like Inspiration or Luck are fun, but games where metacurriences power a lot of player and GM mechanics were problematic. I found them difficult to remember and my players forgot about them entirely.

See in context at 9 Things I’ve Learned Running 9 Different RPGs

Created: 2025-12-22

I’ve heard some discussion to the effect that trad games (like D&D) are character-focused and OSR games are adventure-focused, and I don’t think this holds true. I think that any game can be character-focused if it is a game where the narrative emerges from the decisions of the characters and how they interact with the world

See in context at 9 Things I’ve Learned Running 9 Different RPGs

Created: 2025-12-22

Backstory is best when it establishes who the character is, not who they need to become.

See in context at 9 Things I’ve Learned Running 9 Different RPGs