“Once in a while, it can be interesting for the characters’ patron to betray them. Pulling that trick more than once in a campaign, though, is likely to make the players unwilling to trust any future patrons and possibly suspicious about any adventure hooks you put in front of them.” - 5R DMG

Sly Flourish对这个问题的观点是:

主要任务发布NPC的背叛存在三大问题:

  • 玩家对你失去信任。
  • 玩家对游戏世界产生怀疑。
  • 若背叛过早暴露,依赖NPC背叛展开的冒险很容易崩溃。

一种替代的方式是引入(明知)可疑的NPC,让玩家的行动决定后果。

Above all, shady NPCs give the characters agency. The characters know what’s going on. They aren’t being led by the nose through a pre-conceived plot. Instead, they’re working with the variables they have and thus the story unfolds as they make their decisions.