Hex-based Campaign Design (Part 1) The Welsh Piper
Created: 2025-02-25
Six sided gaming suggests launching your campaign with an adventure in a single hex, then placing adventures in each of the six surrounding hexes, assigning hex terrain and encounters to match the adventures you’ve chosen. As the campaign grows, you simply populate the next “ring” of surrounding hexes, and so on and so on.
See in context at Hex-based Campaign Design (Part 1) | The Welsh Piper