神话地世

指一种特定的对地城的理解,常见于早期 DnD 与 OSR 游戏中。 Philotomy’s Musings 总结了神话地世的特点:

  1. It’s big, and has many levels; in fact, it may be endless
  2. It follows its own ecological and physical rules
  3. It is not static; the inhabitants and even the layout may grow or change over time
  4. It is not linear
  5. There are many ways to move up and down through the levels
  6. Its purpose is mysterious or shrouded in legend
  7. It’s inimical to those exploring it
  8. Deeper or farther levels are more dangerous
  9. It’s a (the?) central feature of the campaign